
Game Development · Unity · C#
A 3D/2D Hybrid Game with a Sketchbook Aesthetic
misanthrope is a game built with Benjamin Oliveria and Michael Salton that blends 3D environments with 2D elements to create a distinctive sketchbook aesthetic. Players control Timon through a demo level filled with collectibles, branching paths, and enemies — with the ending determined by how much they explore.
The project prioritizes feel and polish: a 3-hit combo with timing depth, a rotatable camera for exploration, full audio design for every interaction, and procedural object placement using Poisson Disc Sampling — all wrapped in a hand-crafted visual style driven by custom toon shaders.